Most of the settings within the FiberMesh panel (after a preset is loaded) are pretty straight forward. Once you have a preset selected and are happy with how the strands behave, you can begin tweaking the fibers to better match the hair you had in mind. Mask out the areas you wish to apply hair to on your model, growing hair is as easy as finding a preset in ZBrush Pro tip 1: Making adjustments to FiberMesh After clicking on one of these presets, you should see it automatically applied to your model. This will bring up a panel that will let you select from a series of presets that are available by default with ZBrush. Once your mask has been created, navigate to the FiberMesh panel within ZBrush and click on LightBox > Fibers. In this case, I will be creating a beard, but you can apply the same ideas to any part of your model. Mask out the area on your character that you would like to grow hair from. In this tutorial I will give you a quick look at how FiberMesh works and, hopefully, give you ideas for what you can do with your next character.įiberMesh is a quick and easy solution for hair geometry, that can be altered and rendered after its creation Creating FiberMesh hair by mask Similar to spline-based hair plug-ins in your favorite 3D program, FiberMesh is a great solution for quick hair and fur. ZBrush's FiberMesh feature gives artists a quick and easy way to place hair on their characters without the need to manage planes, sculpt out wigs, or hand crafting splines. Either rendering difficulties in games, technical limitations, or just feeling like it's plain, tedious work. Tip of the day by Gavin Goulden! Follow these simple steps to gain a basic understanding of the FiberMesh tool in ZBrush and see the potential that FiberMesh can have in your projectsĪlmost every character artist has struggled with hair in one way or another.
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